Unreal Engine 4.23: new destruction physics toolsetĪs well as in-engine fracturing, Chaos features dynamic strain evaluation and “next-generation” collisions, and integrates with Niagara, the modular VFX editor introduced in Unreal Engine 4.20.Įpic Games didn’t go into detail about the feature set during the keynote, but it did show a slide summarising Chaos’s capabilities, reproduced above. The demo showed a large urban environment with destructible scenery, with the player blowing pillars and the facades of surrounding buildings to bits with a range of high-calibre weaponry. The company also demoed the real-time ray tracing capabilities in Unreal Engine 4.22, currently in beta, and released the SDK for Epic Online Services, its new suite of free cross-platform game development systems.Ĭhaos: ‘Hollywood-quality’ physics, calculated in real timeĭescribed by Epic CTO Kim Libreri as a “Hollywood-quality physics” system, Chaos will enable users to create more complex real-time destruction effects than is possible using Unreal Engine’s existing toolsets.Īs evidence, the company showed a demo of Chaos physics in action, set within the world of Robo Recall, its dev-project-turned-free-VR-title. ![]() ![]() Epic Games has previewed Chaos, the new physics system due to make its debut in Unreal Engine 4.23, the next-but-one update to the game engine, during its keynote at GDC 2019.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |